![]() ![]() Head back to the Tent, touch the save point if you need to, and head back to the Bamboo Thicket to fight Sabor again. Defeat the Powerwilds, enter the Bamboo Thicket, and then finish off the last group of enemies. Jump off the back of the Treehouse and over the railing to drop to Jungle: Cliff. Clear out all the Powerilds here and jump slash onto the stairs. Defeat 6 more Powerwilds and proceed to the Treehouse. This will teleport you to Vines 2, so just climb up the vine to get to the Climbing Trees. Climb up the vine at the beginning this time, examine the flower, start the Vine Jump mini-game, and quit out of it. Kill all the Powerwilds with Blizzard spam and combos and proceed back to Hippo Lagoon. Exit the Tent to initiate the first of 5 Powerwilds fights. Roll off to the same area as before, enter and quit out of the Jungle Slider mini-game, and then enter the Tent again. Take the exit on the ledge to your right to reach the Treehouse. Climb the vine on the tree to get to the Climbing Trees. Jump across all hippos to reach the vine at the very end and get to Vines 2. Talk to Jane, examine the projector, leave the Tent, and enter Hippo Lagoon. There's one directly to your right near the large box, one on top of the pile of crates, one on your way to the top of the tent, two on top of the tent/awning, and one final one underneath the awning on a box. Jump into the Jungle Slider mini-game and immediately quit out to enter the Camp. Roll off the Treehouse where Sora is facing to enter Treetop. Sabor simply takes a few combos to be defeated in this fight. Talk to Cheshire Cat to start the Trickmaster fight. Enter through the opening and head into the Bizarre Room. Jump towards the lock and mash to unlock the latch before the heartless spawn. After lighting both candles, jump to the slant near the Queen's Castle hatch. Grab onto the ledge so that way you won't spawn the heartless, then jump on the table and light the candles. Go back to the Lotus Forest, follow the straight path to the Tea Party Garden, and then enter the door to the Bizarre Room. Once you chose a evidence box, spam aerial combos on the Crank Tower. Talk to the closest Red Card Soldier and pay attention to what evidence box drops last (Goofy & Donald) after they've been shuffled. Enter the 1st small alcove to your right while hugging the wall then open the pink box for "Footprints" and return to Queen's Castle. Defeat the small pack of heartless here by using Fire and attacking them if necessary. Approach the very small door, push the bed, drink the "bottle," and then enter Queen's Castle. Enter the Secret Place and walk forward to initiate the second Darkside fight.Īpproach the door to enter the Bizarre Room. Talk to Kairi twice to end Day 2.Īpproach Riku across the bridge where he was on Day 1. Jump from the ramp and get third and final mushroom left of the ladder. Go back towards the bridge and collect some drinking water from the mini waterfall. Push the boulder aside to collect the second mushroom, then walk towards the trees and hit one until you pick up two ripe coconuts. Talk to Riku, then just press Start + to name your ship "Excalibur."Īfter the race, walk across the water and past the tower. Enter the door to the Cove where Kairi was on Day 1. Go back outside and get the seagull egg on top of the tree. Enter the Secret Place and get the first mushroom. Walk off the island and talk to Kairi to end Day 1. Jump on the Seaside Shack roof and cross the bridge to get the second log near Riku. Get the rope and jump back down to the walkway. Jump on the tree, then jump to the path leading to the rope. Get the first log on the beach then make your way up to the treehouse and get the cloth. Unless it is noted otherwise, always keep the default party!.You can also press Start to exit out of the menu faster, so it's good to memorize what to do each time you have to open the menu. ![]() It is helpful so you don't attack on accident after a text scene. Remember that you can use to go through text-boxes with (English Version) or (Japanese Version).The timer starts from selecting "Yes" on the last menu from the New Game screen and ends on the final hit on Final Ansem. ![]()
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